Whenever a significant honors show nears, there’s always a clamor to include of new categories to acknowledge overlooked contributions and satisfy the hearts of followers who have specialized interests.
Another commentator has already made advocating for terror-themed awards. That would rule. The same goes for board games, representing a dedicated supporter's campaign. Yet I need to apologize in advance if I try to elbow in front just as with other single-minded supporters, I have a cast-iron argument for why my demand is the most urgent and significant. Here's the proposal: There should be an award type for logic-based games.
The Genre Classification Challenge
Organizing artistic expressions defies precise measurement; opinions vary greatly, and inevitably generate discussions and end in fuzzy definitions. There’s a reason movie academies steer clear of genre categories. Yet it remains an unavoidable compromise in the world of interactive entertainment, that demonstrate such variety it's challenging to consider them a single creative category.
For comprehensive acknowledgment of achievement in video games to gain proper attention, while allowing diverse titles to receive proper recognition, classification by type becomes crucial.
Present Award Structure
The major gaming awards offer these classifications covering Action-oriented games, Action/Adventure, Role-Playing, Combat games, Sim/Strategy, and Sports/Racing games. Collectively, these six categories actually cover numerous genres, allowing placement accommodating various experiences.
This doesn't apply to logic-based experiences. No suitable classification appears to put them. Examine these examples from this year’s best games, each quite distinct: structural challenges of one title, the pulse-pounding block-matching in a different title, thought-provoking social scenarios from additional release. Where could they possibly go within current classifications? Unfortunately, nowhere.
Acknowledgment Issues
Many instances occur of brilliant puzzle games published annually that have no home in entertainment awards, except when they manage to fit for categories like Handheld titles, VR/AR Game, or the extremely competitive Indie races.
- A renowned logic title got overlooked in any category during that awards season
- Another creative title missed out during that ceremony
- A beloved organization game received no acknowledgment that year
- Limited numbers of puzzle games scraped into independent or mobile categories
Value of Brain-Teasers
Frequently they represent small games, but the art of the puzzle game is of massive significance. Famous handheld logic titles stand as the most-played games globally and have been for an extended period.
The legendary block-stacking game rivals well-known building titles claiming status as best-selling game of all time; it’s also in the running as greatest title ever. Logic titles represent cornerstones to the art of video games, and engaging with almost every other genre.
Recommendation and Reasoning
Puzzle games wouldn’t have that issue. You could fill multiple candidates with fascinating, diverse, deserving games annually without trouble — perhaps, with difficulty, given the need to exclude many worthy titles.
To emphasize again, these represent titles that otherwise have no home during prominent ceremonies. Puzzle game makers operate at the challenging frontier interactive creation, developing some of most fundamental forms of the video game form. Comparable to movie stunt professionals, they warrant appreciation. Don't make them wait 35 years.