Baby Steps Includes Among the Most Meaningful Decisions I've Ever Faced in Gaming

I've faced some difficult decisions in interactive entertainment. Certain choices I made in Life is Strange continue to trouble me. Ghost of Tsushima's concluding moments prompted me to set down my controller for around ten minutes while I thought through my alternatives. I am the cause of so many Krogan deaths in the Mass Effect series that I would love to reverse. Not a single one of those situations hold a candle to what could be the hardest choice I've faced in interactive media — and it involves a enormous set of steps.

The Game Baby Steps, the newest release from the creators of Ape Out game, is hardly a choice-driven game. At least not in any traditional sense. You must navigate a expansive environment as the protagonist Nate, a grown-up in childish attire who can hardly stay upright on his shaky limbs. It seems like a setup for annoyance, but Baby Steps game’s strength comes from its surprisingly deep narrative that will sneak up on you when you least anticipate it. There’s no situation that showcases that quality like a pivotal decision that I keep reflecting on.

Note: Spoilers Ahead

A bit of context is needed at this point. Baby Steps game begins as Nate is transported from the basement of his home and into a fictional universe. He soon realizes that navigating this world is a struggle, as a lifetime spent as a sedentary person have atrophied his limbs. The slapstick elements of it all stems from users guiding Nate one step at a time, trying to prevent him from falling over.

Nate needs help, but he has difficulty expressing that to other characters. During his adventure, he encounters a group of unusual individuals in the world who all offer to assist him. A self-assured trekker seeks to provide Nate a map, but he awkwardly refuses in the game’s funniest instant. When he falls into an inescapable pit and is given a way out, he attempts to act casual like he requires no assistance and truly prefers to be confined in the cavity. As the plot unfolds, you see numerous annoying scenarios where Nate complicates his own situation because he’s too self-conscious to receive help.

The Pivotal Moment

Everything builds up in Baby Steps’s key situation of selection. As Nate nears the end his quest, he realizes that he must climb to the top of a snowy mountain. The de facto groundskeeper of the world (who Nate has desperately tried to duck up to this point) shows up to inform him that there are two paths upward. If he’s prepared for difficulty, he can take an extremely long and dangerous hiking trail named The Manbreaker. It is the most daunting obstacle Baby Steps game includes; attempting it appears unwise to any person.

But there’s a alternative choice: He can merely climb a enormous coiled steps as an alternative and get to the top in just moments. The only caveat? He’ll have to refer to the caretaker “Sir” from now on if he chooses the simple path.

A Difficult Selection

I am very serious when I say that this is an agonizing choice in context. It’s every one of Nate's doubts about himself culminating in a single ridiculous instant. A portion of Nate's adventure is revolves around the reality that he’s self-conscious of his physical appearance and manhood. Whenever he sees that impressive outdoorsman, it’s a hard reminder of all he lacks. Undertaking The Challenge could be a time where he can prove that he’s as capable as his one-sided rival, but that route is sure to be filled with more awkward mishaps. Is it worth striving just to demonstrate something?

The stairs, on the other hand, provide Nate with another significant opportunity to either accept or reject help. The player has no choice in whether or not they turn away a map, but they can choose to provide Nate with respite and opt for the steps. It should be an easy choice, but Baby Steps game is devilishly clever about creating doubt anytime you find a gift horse. The environment includes planned obstacles that transform an easy path into a setback suddenly. Are the stairs yet another trap? Might Nate arrive at the peak just to be disappointed by a final joke? And more troubling, is he ready to be diminished once again by being made to address a strange individual as Master?

No Correct Answer

The excellence of that situation is that there’s no perfect selection. Either one brings about a real situation of character development and emotional release for Nate. If you choose to tackle The Manbreaker, it’s an philosophical victory. Nate finally gets a chance to prove that he’s as able as everyone else, consciously choosing a challenging way rather than struggling through one that he has no option except to pursue. It’s challenging, and possibly risky, but it’s the moment of strength that he requires.

But there’s no disgrace in the staircase too. To select that route is to at last permit Nate to take support. And when he accomplishes that, he finds that there’s no secret drawback waiting for him. The stairs aren’t a prank. They extend for some distance, but they’re easy to walk up and he does not fall all the way down if he falls. It’s a straightforward ascent after extended challenges. Halfway up, he even has a discussion with the outdoorsman who has, naturally, selected The Obstacle. He attempts to act casual, but you can see that he’s worn out, quietly regretting the needless difficulty. By the time Nate arrives at the peak and has to pay his debt, hailing his new Lord, the deal hardly seems so bad. Who has energy for shame by this freak?

My Choice

When I played, I selected the steps. Some part of my reasoning just {wanted to call

Donald James
Donald James

Elara is a software engineer and tech writer with over a decade of experience in AI and web development, passionate about simplifying complex concepts.